Totem Monster is preposterous
-Has 2 strong moves that cover half the screen
-Has a projectile that covers essentially any air options
-can explode said projectile to completely shut down an area, keep you stuck for five years, and become unapproachable
-Has a double jump and teleport dash exclusive to itself
-Ruins most strings with double jump-down air, which also puts the opponent far enough away to begin zoning
-fantastic midrange get-off-me tool that brings opponent back into zoning range
-Super allows for more zoning setup and easy corner combos
-Neutral air covers insane area and is basically unpunishable
-Ridiculously easy to use, has like 5 moves to learn
-Potentially has an infinite with the poison cloud (idk the spacing and timing are both very precise, the best i've gotten is ~115)