Thanks. It is 100% original code though, not a hack of any existing game.
sgadrat
Creator of
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https://sgadrat.itch.io/super-tilt-bro should play it as usual. If it fails to boot correctly please tell me which browser you use and what is its version number.
Yes, it's by design down tilts and special are out of shield moves. Also Pepper is the only char who can start a combo on an opponent on her back while she's in shield (down-spe into foward-tilt.)
Also, a jump can cancel the end of the shield vanishing animation, but unlike down attacks, it does not skip the entire animation.
I love your animations! The character is really nice! 🤩️
After a year, it still hard to build the game. No worries, I got you covered :)
The character exceeded the 16 KB size limit, so I had to butcher your animations to remove frames for shrinking it into a ROM. Anyway it still look great!
The ROM with Igbik is here, it whould work on any NES emulator (even web-based or on phone): https://super-tilt-bro.com/shares/stb_igbik.nes
Last but not least, your mod with changes required for it to build the ROM above: https://super-tilt-bro.com/shares/igbik.json
Hello! Happy to hear that you like the game!
Can you try this version of the emulator? https://super-tilt-bro.com/tmp/fceux-win32.zip
You will need to download the normal windows version (super-tilt-bro-windows.zip) to get the ".nes" file from its "rom" folder. Then open the .nes with the emulator above. It should work, and you should be able to go online.
If it works, I'll find a way to include it in next release so you don't have to care about 32/64 bits emulators.
Here is your ROM: http://supertiltbro.wontfix.it/files/tmp/smiley09/tilt_no_network_unrom_(E).nes
I just had to change the last frame's duration of the defeat animation. Max value is 255.
I love it. May I reuse some parts in the official game? Notably Pepper's victory/defeat animations 😊️
Haha, that's cool. Sorry for the late reply. I love your analyse of characters, exactly the kind of feedback I lack the most. Thank you!
About lgbik, I won't pick it in the official build because I am really touchy with which character should make it to the main roster. But, I admit he is promising and would fill a hole in the current cast. Did you know the game can be modded, we even have a character editor: https://benoitryder.github.io/stb-mod-editor/#/ for now it is quite technical to build the game after creating a character in the editor, but I could personally help with that when you are happy with the character in the editor ;)
Damn, I just tested, everything seems fine.
What exactly is the problem? Does it freeze when choosing "casual", or when you already choosed your server and estimating latency, or ingame?
Are you on browser or desktop? If on browser, when trying to go online without fullscreen, do you see a red popup saying that your performance are too weak?
Thanks for saying it's cool though 😊
Sinbad is the mascot of the Ogre3D graphics engine.
Kiki is the mascot of the Krita painting software.
Pepper is the main character of the webcomic Pepper&Carrot.
VGSage is the mascot of the VideoGameSage forum.
The first three are from the free and opensource culture. Based on Super Tilt Bro. being an opensource project.
The last one is from the retrogaming community, because this is a game for the NES.
I agree. I plan to remove the hitboxes on prepare time, maybe reduce the range of the strong hitbox, and maybe increase end lag duration.
Another thing that would be cool would be to have the big animation + instakill only once per game (maybe on the sage's last stock). Normal, punch would be powerful but not instakill.