It was not the case, but I just added the manual to the Digital Supporter Pack.
Thanks for pointing that missing piece ;)
Thanks for the feedback!
Random level is indeed a great idea.
As for chatting we have a Discord server. Decided ages ago to go with Discord instead of IRC or Matrix as it is way more popular nowadays, notably in gaming circles. Integration in game of the Discord chat would technically be possible but a bit clanky to use with a NES controller. Support for the family basic keyboard could be a fun solution but there are so few units in the wild that it would not be practical.
Wi-Fi on Genesis is actually a thing.
There is a variant of the NES cart for Genesis in the work (search for rainbow-net on github to get the technical documentation,) and there is a game named "1985 World Cup" with working Wi-Fi feature (with a specific cart just for that game I think.)
No platform-fighter yet though. I won't do it because maintaining one game already keeps me quite busy but I'd like to see it come to life too 🤩
Hello Ryan,
There is absolutely no issue redistributing the game. It is licensed under the WTFPL, as documented in the source: https://github.com/sgadrat/super-tilt-bro/blob/master/LICENSE
Have a nice day, and thank you for letting me know you like Super Tilt Bro., as the dev that's heart warming ❤️
Thanks ❤️
There is a new character in the work, and some more planned. As well as new mechanics, balance, and other content. Super Tilt bro. development is steady.
Best place to follow it are:
- The Discord server,
- @SuperTiltBro on Twitter,
- or follow the devlog right here
Pick the one(s) of your liking. The devlog is focused on patch notes and from time to time articles about the development. The Discord is where the community meets for jabber, tourneys, and some out of topic talks. The twitter is between both as it relates patch notes and notable community events.
If you took the Super_Tilt_Bro_(E).nes from this page, it is a "mapper 30" ROM (also named UNROM-512 sometimes.) You may have to update your everdrive's firmware to run it. Obviously, you won't have online functionality since the everdrive does not have an embeded wi-fi chip.
If you took the .nes from the Linux/Windows/MacOS version, it is incompatible with the everdrive
https://sgadrat.itch.io/super-tilt-bro should play it as usual. If it fails to boot correctly please tell me which browser you use and what is its version number.
Yes, it's by design down tilts and special are out of shield moves. Also Pepper is the only char who can start a combo on an opponent on her back while she's in shield (down-spe into foward-tilt.)
Also, a jump can cancel the end of the shield vanishing animation, but unlike down attacks, it does not skip the entire animation.
I love your animations! The character is really nice! 🤩️
After a year, it still hard to build the game. No worries, I got you covered :)
The character exceeded the 16 KB size limit, so I had to butcher your animations to remove frames for shrinking it into a ROM. Anyway it still look great!
The ROM with Igbik is here, it whould work on any NES emulator (even web-based or on phone): https://super-tilt-bro.com/shares/stb_igbik.nes
Last but not least, your mod with changes required for it to build the ROM above: https://super-tilt-bro.com/shares/igbik.json
Hello! Happy to hear that you like the game!
Can you try this version of the emulator? https://super-tilt-bro.com/tmp/fceux-win32.zip
You will need to download the normal windows version (super-tilt-bro-windows.zip) to get the ".nes" file from its "rom" folder. Then open the .nes with the emulator above. It should work, and you should be able to go online.
If it works, I'll find a way to include it in next release so you don't have to care about 32/64 bits emulators.
Here is your ROM: http://supertiltbro.wontfix.it/files/tmp/smiley09/tilt_no_network_unrom_(E).nes
I just had to change the last frame's duration of the defeat animation. Max value is 255.
I love it. May I reuse some parts in the official game? Notably Pepper's victory/defeat animations 😊️
Haha, that's cool. Sorry for the late reply. I love your analyse of characters, exactly the kind of feedback I lack the most. Thank you!
About lgbik, I won't pick it in the official build because I am really touchy with which character should make it to the main roster. But, I admit he is promising and would fill a hole in the current cast. Did you know the game can be modded, we even have a character editor: https://benoitryder.github.io/stb-mod-editor/#/ for now it is quite technical to build the game after creating a character in the editor, but I could personally help with that when you are happy with the character in the editor ;)