Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

To animate the head separately, I wanted to use inheritance of the parent angle on angleZ. But since this does not work yet, you will have to do something with the blender

Right, you would need to do that manually with adding a parent UID instance variable, so you could track the parent angle and apply with any local modification to the head (basically making your own inheritance with events, like we used to before we got hierarchy in C3)