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I am not sure if that is possible with blender and the addon as it is now. I suggest asking on Blender forums.

I do imagine that you could have two objects though, the head and the body, perhaps that would work, though you would need to coordinate some of the animations between them.

To animate the head separately, I wanted to use inheritance of the parent angle on angleZ. But since this does not work yet, you will have to do something with the blender

Right, you would need to do that manually with adding a parent UID instance variable, so you could track the parent angle and apply with any local modification to the head (basically making your own inheritance with events, like we used to before we got hierarchy in C3)