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(2 edits) (+1)

First off, thank you for the kind words! I really appreciate hearing that you enjoyed the game so much!

 

As for your feedback and bug reports:  

L twice bug: Should be fixed, as I can't replicate it. I think the time frame you mention is more or less right after I added that, so it was probably noticed and fixed a while back.

Slow menu: Not sure what would be causing that, and I doubt I can replicate it. Do you recall if it was so bad as to make using the menu difficult? While unfortunate, I'm not sure if that's something I can really solve.

Double events: I'll take a look at those and see what's going on there. I've been making events repeatable and just not providing stats/items that they do on their first run through, so I'll probably just do that when fixing the issues.

Skirts and More Door: The event is set to be passable when Claire walks through it in certain events, so that's probably the cause. As long as it's not getting players stuck, it's probably not worth my time to go figure out the exact cause, to be honest.

Guild clerk face sprite: As far as I can tell, she does have a face sprite, so I'm going to assume this was already fixed.

Phantom quest hand-in: Yeah, that shouldn't be there. Probably forgot to reduce the quest hand-in variable after finishing the fourth dungeon. I'll check on that one.

White dress duplication: I'll check on that as well. I think duplicating equipment has something to do with it being forced onto the player via an event. For some reason, if I tell the game to put a piece of clothing on the player, it will give them a new piece of said clothing, instead of just equipping the one they already own. But it only does that sometimes, to keep me on my toes.

Seeing starts: I must have partially re-written this scene since you played, as I can't find that line anywhere in my text document for it. So... fixed? I guess?

Minotaur Loss: Almost certainly a bug, it should account for whether the player defeated the minotaur or not. I'll check on that.

Low quality at the beginning: I'm working on that. Given that your review was based upon the game as of August 2022, it's probably improved quite a bit. I've been going back and either eventing (as in, making characters move about instead of simply showing a black screen) or condensing the text for older events. In the case of condensing text, I basically make it so multiple text passages appear on screen at once, so you don't have to spam Z to progress through scenes. Generally, the more word-heavy a scene is, the more likely I am to condense the text. Scenes that aren't super word heavy are usually one's where things are going on that can be evented. Another thing that you mention is replacing black screens with the location, I'm somewhat doing that, by creating background images for sex scenes in place of black screens, even when there's no main art for the scene yet. If you're not aware, the roughness of the game early on is mainly due to the game being ported from Twine, which is a purely text-based format. I used black screens instead of showing what was going on at times because it took much longer to port everything over than I intended. I'll definitely fix any instances of the game straight up just showing you in the wrong place though, as putting up a black screen instead is the least I can do in those instances.

Cursed shop items: Hmm, a bit confused on this one. It's been actual years since I set all of that up, but I believe after you complete the full curse for that, you can get Beatrice to uncurse it, which should permanently uncurse the outfit. Perhaps I'm wrong, or perhaps it's bugged. Might have to check on that.

Black sailor outfit: I can add that. That sprite is from the default character creator, so turning it into clothing is much easier than normal, since I don't need to design sprites.

I'm interpreting this as some sort of enemy/character with a dragon cock? I'm also going to assume you don't mean an actual dragon, since that cock would likely be human-sized. The idea of a dominant tomboy character with dragon blood (and cock) sounds interesting though. I'll definitely consider it.

Reluctant femininity: Probably too late in development to implement something like that. You can kind of do so by simply avoiding feminizing events, as that results in lower femininity and less power, but making that more prominent would probably take too much time to do.

More quests/dungeon's appearing instantly: Having side-quests would definitely provide a way for dungeons to not immediately appear, so there's something to do in-between dungeons. I probably won't be able to do that though, again due to how far into the game and how much time it would take. I'd probably quests spread out between dungeons, but that would likely require me to re-balance the enemies in the dungeons. It's a good idea, and I thought about doing so earlier, but decided I just wanted to focus on the dungeons.

Line breaks in credits: Agreed, I've changed that for 0.40 as well. Thanks.

Thank you very much for the bug reports, suggestions, and feedback! It's all very helpful and appreciated. I look forward to your full review!

(8 edits) (+2)

Slow menu: The menu was usable, it just took 10 seconds to move I think. This is not unique to this game, but it happens to many rpg maker games on mobile and pc (since it doesn't happen to all of them, I believe it can be fixed somehow). I think I didn't have that problem in Town of Passion and Detective Girl of The Steam City, and those games are very heavy. I had that problem in Erolon though. There's games that could run at 120fps on that potato or my phone, and they would still have that issue.

White Dress Duplication: You should consider removing the item from the player's inventory and then adding it to force it on the player

Low quality: I am glad to hear that! and it's interesting, when I go back to play it, it won't be the same.

Cursed Shop items: maybe I didn't know, I don't remember trying it :). I think the game probably mentioned it but I forgot

Black Sailor outfit: great! :D

Dragon cock: I meant an actual dragon, but I like your imagination :) your ideas are always interesting

Reluctant feminity: I think I remember trying that, and it doesn't work since the main character will still be open about things in many dialogues and have more confidence.

More quests: Let me explain further what I had in mind, because it doesn't have to be side-quests while you do dungeons or even inside the dungeon. You can make quests before the dungeons just so the pacing improves, similar to the cowgirl one. These quests would be given by the guild. You can avoid having to balance the game by having these quests occur on the safe areas, revisiting some characters. You technically already have these quests, but they are not handed to you by the guild and no one asks you to do it, they are just part of the world. The reward can be minimal too, could be no exp and some gold. I think at least 1 between each dungeon might be enough to improve the pacing, but it should be obligatory for one of the dungeons because the game said it was not easy to find (I don't remember which), it would help simulate time passing. I was thinking you could revisit previous dungeons, but if that could cause balancing issues then better not.

I won't be playing the game again soon, but hopefully when I do I'll have a setup that will allow me to record my gameplay and maybe debug more :D. Depends on how my life goes. I want to play this when I am less busy and I had finished some of my video projects. I am glad my comments were helpful ^^

Edit: I found the outfit I made :D, I think it's a recolor. I'll give more touches to the outfits when I play again. Make it feel more personal and more me


(+1)

Slow menu: I'll see if I can find a plugin to address this, as that would probably be how it is fixed. Checking through the other two games you mentioned might come up with something. Thanks.

White Dress Duplication: Yeah, that's the go-to, I just forget to do it sometimes because I don't expect the default way to handle it to be "Give em another dress".

More quests: Okay, I think I get what you mean. So these quests could be things like going and visiting the Church to volunteer there, or helping Daisy with her "milk" problem, things like that? I'll have to look through things to figure out what else would make sense as a quest, as I can't remember anything off the top of my head. (If you have any suggestions for events that could be made quests, let me know.)

(5 edits) (+1)

Character development related quests would be great. I think they were already well-developed, but there's  probably room for more. Katie can have more encounters outside of the main story, and outside of dungeons

Quest ideas: A quest where you have to seduce someone to get information out of them. A quest where you have to pressure someone into giving you what they want, but their power takes you by surprise and they easily overpower you, but after the act you still manage to get what you wanted (info? an item? A key? A note?). A quest where someone is struggling to cum or get it hard, and you have to figure out how to get them hard.

The full shower of thoughts:

Crime mistery investigation (Thieves, people dissapearing), sex worker quest (can be done with imp, hotel, and maybe other places), delivering a package without knowing the contents that should contain something that the receiver might want to use on you, a quest made by a guild worker, counseling, helping someone pick out an outfit, witch disguised as elderly in need(they transformed) that wants to trap you, a ghost that needs your help with a favor (sexual or not), a few dates with the elf and Katie,  a quest where someone asks you to spy on someone, a quest where you have to plant or protect nature. A quest that plays with the idea of drinking cum or dealing with a lot of cum, like searching for an item in a pool of cum(edit: There's something like that already). A bodyguard quest. Fake quests where someone like the slime girls tell you to go somewhere because it's important but it's just sex. A quest where you cure someone's injuries. A quest where two people are competing, and you are the one that has to choose who won (best dick, best breast, best pleasure, best retention, best lips, etc). Missing pet quest. A quest where you teach someone your ways of feminization and being more open (That's probably a job for Beatrice, but maybe they want your personal advice for some reason). A quest where you are the test subject for a device. An stealth infiltration quest. A quest where you have to help someone stretch their anus, probably without sex to reserve anal virginity.

I know they are adventurers and it's a guild, but it's still possible to make it so people don't take the guild too seriously and are willing to post quests that are less serious because they know they can get away with it. For later levels, since you are more experienced it would make more sense to have quests that presents themselves as more dangerous (even if they aren't), I think it would be good to revisit some areas to for example, get ingredients for Beatrice. Nothing grindy or tedious, maybe a small puzzle or a secret area, something that makes it feel different and doesn't feel tedious.

With pre-existing material, the church and Daisy is all I can think of. Maybe the elfs and Beatrice too?