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A member registered Feb 03, 2021 · View creator page →

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Oh I see, I didn't know it would show that to people following me lol. Was it the Winlu fantasy exterior pack? I will be using that and the interior pack in the next update, yes.

There is a large update coming, what do you mean by the assets pack though?

I've looked into this further, and it looks like unfortunately RPG Maker MV actually stopped working on Mac OS 10.15, not 11 like I previously thought. (There is an official post from RPG Maker that claims 11 is the cut off, but 10.15 is when Mac OS stopped supporting 32 bit programs, which is what I believe the problem is.) 

You can most likely run the "Web" version of the game through your browser, though the browser version is not compatible with the plugin that makes your characters appearance change in-game, so you'll be stuck with the default appearance outside of the paperdoll. If you do want to give the web version a try you'll probably need to follow this link to set up your browser to run the game properly. https://www.reddit.com/r/RPGMaker/comments/dqvdqo/fix_error_failed_to_load_dataa...

Sorry about the inconvenience there, I had not realized there were issues with OS 10.15. I've updated the page on that now.

Alright, this patch should fix the issue. https://mega.nz/file/5WxWjTTA#CZiEIzbdRLtD7oUFlmnh5wjlkEOFWhD6xIxBP1XvhPQ You will need to sleep at the bar first to reset the variable that limits their events to once per day first though.

Somehow, you avoided triggering the first event with them. (I don't know how this is possible.) The first event was separate from the rest of them, so it basically didn't do anything when you entered the event space because of that. Now it will show the first event, and then when you sleep it will show you the next one, ect. Thanks for reporting that, I still don't know how you can avoid the event in the first place, but at least it's set up now so that doing so won't break the event permanently.

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Typically Mac issues (on operating system versions prior to 11 like yours) and a result of permissions issues. The two solutions that typically work are to either move the game folder into your "applications" folder and then run it, or assign read/write permissions to the game folder manually, this link should help. https://support.apple.com/en-ca/guide/mac-help/mchlp1203/mac (Be sure to change it to your OS version when you load the page.)

If this doesn't solve the problem let me know and I can see if there's anything else to try.

Low depravity shouldn't be a problem, I'm not sure what the cause is. I'll also need the "global.rpgsave" file in your save folder to be able to open your save. (Which is why I just asked for the entire folder, but I probably should have specified that I needed the global file too.)

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The Daddy scenes should trigger when walking through the alleyway. In particular, it's the two characters here in red, and the scene should trigger sometime when walking through the blue circle. You have to sleep at the bar inbetween scenes, as you can generally only do one per day. If that doesn't fix anything and they still aren't triggering, I'd probably need your save folder to be able to see what's going on, if you could upload that for me.


And the salon is unlocked when you return to Elmgar with 60 or more femininity.

Yes, that must be a glitch. The surrender item isn't consumable, so it is supposed to stay in your inventory after use. There is at least one fight where it is removed because you can't surrender, and is added back after, so that could be how you lost it. (It's with the Goblin and Ogre fights) Either way, I've added "surrender item missing" to the debug menu which you can use to get it back.

I re-uploaded the base windows version of the game pre-patched to 048.6, so you could download that and move your save file, or you can download the patch from the mega folder here (https://mega.nz/folder/RTpVSY5a#WflAciVKUfj5QQ0rxAYHrw), then you unzip the patch and find the "data" and "img" folders inside of it, then copy those over inside of the "www" folder of your game and overwrite any files with the same name.

And thank you for complimenting the game! I'm glad you're enjoying it!

I just realized this, but I believe this is an issue that was fixed in patch 0.46.5. Did you apply patch 0.46.8 to the game? (That patch also has the fixes from 0.46.5). That may also fix the issue.

The name of the image that won't load is "picture"? Or is it failing to load an image in the pictures folder? If it's failing to load a picture in the pictures folder of the game, I would check in that folder to see if the image is missing. If it is, let me know what the image's name is, and a temporary workaround would be to copy another image from the game and rename it with the missing image's name. (This will cause the copied image to appear in it's place but will stop the error from appearing.)

If the image from the error is in the game folder, then I would suggest saving and quitting the game, moving the game's folder to your desktop and opening it again. If that fixes the error then the issue is that the filepath of the game is too long, causing the images to not load. You can probably fix that by moving the game back to where it was and shortening the name's of some of the folders it is inside of. Or moving it to a folder that isn't inside of too many other folders.

If the model you are referring to is the paperdoll on the left side of the screen, it is only nude as doing all the clothes for that would be a tone of work (especially considering different body sizes), if you mean the player sprite that you control, it should have clothes if you are wearing clothes.

I forgot to upload version 0.46 on here, had some personal stuff come up that stopped me from working for a bit, and before that spent a bunch of time working on drawing so I can start adding artwork to the game myself to speed things up there, so all of that together is why it's been so long since there's been an update. I've updated the download folder on here now, but will wait until I finally get 0.47 out to post a devlog. Thanks for the reminder and concern.

You can probably play on android with the JOIPlay app, which is made to run RPG Maker MV games.

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I'll try and figure out what is going on with the chastity cage shortly, but in the meantime you should be able to fix the black screen issue with the debug menu. Either "untint screen" or "erase pictures" should do it, as I might have used a black image instead of tinting the screen. Thanks for the bug reports.

The one with the green hands grabbing the players ass? It's from the "hole room" scenes in the first dungeon. You have to talk to stacy and volunteer to work in it. It's random what person decides to come fuck the players ass and mouth while they are in there, but all the versions have art. You can repeat the scene if you don't get the one you want right away.

The game was text based for several years before I started adding art, and I'm still unable to commission art as quickly as I can write it, so even though there are over 30 CG sets for the game many of them still lack art at the moment.

If you're referring to the training with Beatrice, there already is some chastity content there. I also really like chastity stuff so there will probably be more of it. It just kind of has to be in it's own separate area like in the fifth dungeon as otherwise I need to have all of the scenes in the game account for if you are caged or not.

Most of the content in the Elven village is between characters involved in the gangbang, and their scenes reference it a bunch. I looked into making the gangbang optional earlier but it would just be a lot of work to do unfortunately.

That would require all future scenes to have alternate versions depending on if you have a penis or a pussy, which is why I have the transformation only occur inside the dungeon.

The cheat menu is supposed to be a patron only thing, but sometimes I forget to disable it with public releases. You can progress through the main questline using the "Dungeon Skip" portal in the hub area, which lets you set whether you won or lost to certain bosses and Katie's dominance level as well.

Well the first time you open the skill tree it explains how it works. I could add lines to make it look more like a skill tree but that would imply you have to get certain skills in an element to unlock other skills, when all that matters is enough points in an element, so i don't think that really helps.

I noticed when checking the walkthrough that it's not super clear that the dog park was part of that dungeon, so I'll add an extra note for it. Also, your decision in the second dungeon won't effect any future scenes or characters, but your decision with the next Goddess statue does have some impact on future scenes with those statues.

I don't know. What about it is confusing for you? You generally just have to click on the skills, and then can either click "learn" or "more info" on them. The skills underneath of numbers, like the Hail skill being under a blue 4, mean that you need 4 points in Ice skills before you can learn them.

Very true.

The dog park is kind of a mini-location in the fourth dungeon, and is accessed in the "CHOOSE YOUR DESTINY" part of it. The choose your destiny part is a series of connected rooms that branch off into two other rooms each time, so you just pick a path and encounter a series of events. Red rooms have teleporters to one of two locations, one of which being the dog park. The second red room will take you there. Inside there are two events, one with Mint and Chocolate, in which Chocolate asks if you want to fuck Mint, who is in a bitchsuit. The other is a fight with a wolf girl (who has a penis), which results in "mating time" if you lose. Losing to Katie in the choose your destiny section of the dungeon can also take you to the dog park, with her putting you into a bitchsuit before taking you for a walk. (There's two scenes for losing to her, so if you don't get the bitchsuit scene the first time you just need to lose again.)

As for the whisp thing, what she tells you in game is all the explanation you get for now.

The skill tree is entirely operated by the mouse, so on JOIPlay I'd expect it to work normally, since touch controls replace the mouse. What exactly is the issue with it? I haven't developed anything with Android in mind, so I expect it would be very difficult to have a dedicated Android version. (I expect many compatibility issues with plugins as well there.) I can always take a look at certain bugfixes and the like though.

There's only two items in it, both butt-plugs. I'd planned to add more items in the slot, but I kind of lost interest in it. One can be gained from the Elven Village by experiencing the gangbang scene, and the other is gained from the third date scene with a dominant Katie.

I think I've figured out the cause of the alleyway wall issue. There's actually two maps for the alleyway, one that is just for the intro, and the main alleyway area. The intro, for some reason, didn't have this sort of dirt/smudge effect overtop of it, so I recently corrected that. However, when I put that effect on a tile, it makes it so you can walk through it, so I needed to indicate that you cannot walk through all of the alleyways walls. That's why it works after you get around the pair, because then it puts you on the regular alleyway map. I've uploaded a fix for the collision issue. My best guess for not seeing the first event with the pair is that you avoided the trigger for the event by going on the walls, because as far as I can tell it is functioning at the moment. Patch 0.45.7 should fix this.

 As for Mia and Ami, your guess is correct, they are sisters. I plan to have more content for them which would eventually lead to that, but I hadn't gotten around to it yet. I won't be changing it just because you figured it out though lol, part of the point of having all the hints linking the two is so people can figure out that they are related somehow to begin with.

 Lastly, the sheer skirt/blue detached sleeve blouse outfit is Aqua's outfit from Konosuba. I used to have a custom outfit tier on Patreon where a patron could request certain clothes to be added to the game, and it's one of those.

Thanks for the bug report, and I'm happy to know someone noticed all the similarities between Ami and Mia, so thanks for sharing your theory on that as well!

I haven't heard that. I'll take a look at it, thanks.

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Patch 0.45.8 adds in a debug option called "Dungeon 5 Receptionist bug" that should fix the issue if used on your old save.

I believe it should be up to date, keeping in mind that it generally only covers content that can be missed, due to having specific prerequisites. Beatrice's first few scenes aren't listed in the walkthrough, for example, because accessing them just requires you to talk to her and ask her for help in feeling like a girl. So if that's what seems to be missing, it's normal. If there's other content missing you can let me know what it is and I can see if it should be added, thanks.

You should be able to play the game on Android through the JOIPlay app. It might work with the windows version, but otherwise I would try the web version. The game isn't designed with Android in mind, so there still may be some issues.

Sorry for the late reply, I missed the notification of your comment. Are you unable to talk to her directly over the counter at the guild? I thought I had fixed the bug with that quest, but if you can't talk to her and Brittany isn't missing then something has gone wrong. Let me know if that's the case and I'll add a debug option to try and fix things. Thanks for the report.

Many of the scenes lack art at the moment, as the game was developed as a text game for several years before I started adding art, and because I still tend to write more scenes faster than I can commission more art. I hope to start adding art at a faster rate soon though.

Many of the scenes lack art at the moment, as the game was developed as a text game for several years before I started adding art, and because I still tend to write more scenes faster than I can commission more art. I hope to start adding art at a faster rate soon though.

The cheat option is supposed to be a patron only benefit, but I often forget to remove it in public versions. I managed to remember this time though.

Saves originally from 0.35 or earlier may need the "Old Save Compatibility Patch" to fix a plugin that otherwise would cause errors, but saves from 0.41 should be just fine. You could always create a backup of your save, but there's no reason I can think of that would cause any issues using 0.41 saves in 0.45.

Several years ago, yes. It's still primarily text-based but is now in RPG Maker MV, so you can move around the dungeon's more freely, and there has been a decent amount of artwork added as well.