First off, thank you for the kind words! I really appreciate hearing that you enjoyed the game so much!
As for your feedback and bug reports:
L twice bug: Should be fixed, as I can't replicate it. I think the time frame you mention is more or less right after I added that, so it was probably noticed and fixed a while back.
Slow menu: Not sure what would be causing that, and I doubt I can replicate it. Do you recall if it was so bad as to make using the menu difficult? While unfortunate, I'm not sure if that's something I can really solve.
Double events: I'll take a look at those and see what's going on there. I've been making events repeatable and just not providing stats/items that they do on their first run through, so I'll probably just do that when fixing the issues.
Skirts and More Door: The event is set to be passable when Claire walks through it in certain events, so that's probably the cause. As long as it's not getting players stuck, it's probably not worth my time to go figure out the exact cause, to be honest.
Guild clerk face sprite: As far as I can tell, she does have a face sprite, so I'm going to assume this was already fixed.
Phantom quest hand-in: Yeah, that shouldn't be there. Probably forgot to reduce the quest hand-in variable after finishing the fourth dungeon. I'll check on that one.
White dress duplication: I'll check on that as well. I think duplicating equipment has something to do with it being forced onto the player via an event. For some reason, if I tell the game to put a piece of clothing on the player, it will give them a new piece of said clothing, instead of just equipping the one they already own. But it only does that sometimes, to keep me on my toes.
Seeing starts: I must have partially re-written this scene since you played, as I can't find that line anywhere in my text document for it. So... fixed? I guess?
Minotaur Loss: Almost certainly a bug, it should account for whether the player defeated the minotaur or not. I'll check on that.
Low quality at the beginning: I'm working on that. Given that your review was based upon the game as of August 2022, it's probably improved quite a bit. I've been going back and either eventing (as in, making characters move about instead of simply showing a black screen) or condensing the text for older events. In the case of condensing text, I basically make it so multiple text passages appear on screen at once, so you don't have to spam Z to progress through scenes. Generally, the more word-heavy a scene is, the more likely I am to condense the text. Scenes that aren't super word heavy are usually one's where things are going on that can be evented. Another thing that you mention is replacing black screens with the location, I'm somewhat doing that, by creating background images for sex scenes in place of black screens, even when there's no main art for the scene yet. If you're not aware, the roughness of the game early on is mainly due to the game being ported from Twine, which is a purely text-based format. I used black screens instead of showing what was going on at times because it took much longer to port everything over than I intended. I'll definitely fix any instances of the game straight up just showing you in the wrong place though, as putting up a black screen instead is the least I can do in those instances.
Cursed shop items: Hmm, a bit confused on this one. It's been actual years since I set all of that up, but I believe after you complete the full curse for that, you can get Beatrice to uncurse it, which should permanently uncurse the outfit. Perhaps I'm wrong, or perhaps it's bugged. Might have to check on that.
Black sailor outfit: I can add that. That sprite is from the default character creator, so turning it into clothing is much easier than normal, since I don't need to design sprites.
I'm interpreting this as some sort of enemy/character with a dragon cock? I'm also going to assume you don't mean an actual dragon, since that cock would likely be human-sized. The idea of a dominant tomboy character with dragon blood (and cock) sounds interesting though. I'll definitely consider it.
Reluctant femininity: Probably too late in development to implement something like that. You can kind of do so by simply avoiding feminizing events, as that results in lower femininity and less power, but making that more prominent would probably take too much time to do.
More quests/dungeon's appearing instantly: Having side-quests would definitely provide a way for dungeons to not immediately appear, so there's something to do in-between dungeons. I probably won't be able to do that though, again due to how far into the game and how much time it would take. I'd probably quests spread out between dungeons, but that would likely require me to re-balance the enemies in the dungeons. It's a good idea, and I thought about doing so earlier, but decided I just wanted to focus on the dungeons.
Line breaks in credits: Agreed, I've changed that for 0.40 as well. Thanks.
Thank you very much for the bug reports, suggestions, and feedback! It's all very helpful and appreciated. I look forward to your full review!