So, I guess this is my second play through of the whole game:
* I enjoyed the new added pieces that I ran into, temple, smithy, wife quests.
* I think the play session was smoother, so probably fixed a few smaller bugs, or quality of life things... cant really point out exactly what, I think just call outs that guide you in general.
* achievements and collectibles I feel are a good addition, but not because you collect them, mainly cause they add more lore and content, they liven up the world and such.
However, some things I would still love to see for the "final" update?
* I'd still like to see better AI and variety for the soldiers, specially if they run away, at least they should not just walk into walls forever. They could also try to get around you to strike from other angles if there is another solider in front of them,? Also its pretty hard to get a hit on them with out them hitting you, I wish there was a basic windup timing so you could see them prepare their strike before it goes off. Would also be cool to see a few sword guys to mix it up with spear guys or other weapons?
* I really feel that you can add that sword sheathing/unsheathing ... Its a minor thing, but I really dislike walking around with the sword out all the time. It should also maybe lock out magic... that way you don't stupidly press a key and dash through some people by mistake.
* minor but in intro I think it could lead you to the right direction / doors, given that she knows exactly where she is going. Not that its hard to find the way, but just smoother and more in line with story. Also I think intro is pretty well done, one little thing I would add is maybe an extra frame where she drags herself and picks up the sword. I guess if you want to leave it up for interpretation whether the "ghost" handed her the sword or she picked it up herself its fine to skip that...
* Another minor thing, when switching levels where there are hostiles please allow a pause of some sort. Like when diving through the castle side door I pretty much died almost instantly by having the player dash right into the trap. Or once you get out past the trap and open that door into the open area, its a really harsh fast transition into almost instant death. Thankfully you are literally saved by the autosave feature, but it still sucks to die from lack of control due to the transition.
* I think there are a few more places where you could put a reminder dialog to go to sleep for next day... one that got me was the worms at the smelter, would have been nice if she said something like "the smithy said the worms might not show up today, I should try tomorrow" ( if you have the quest and you go to the place) ... Another one for the people behind the barricade.
I enjoyed the 2nd play through more I feel, I think mainly cause I knew where I was going and doing so overall it went smoother and faster and I wasted less time sort of being confused or being sort of hung up on choices ...
Anyhow, its a nice game and all these add-ons are great.
Random thought: adding a day/night cycle could add some venue for adding content to the game if you wanted to add more.