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Hi,

I'm going to work as an artist on this project!

Let's start with a few words about our current progress in term of narration.

The main idea is to have the player move freely in a (pretty small) world and interact with the environment for survival. They will have to understand how these interactions work by experience and observation. Then some external forces are going to come and disturb existing systems and the player will have to adapt their strategies.

About these intruders:
Let's go into more details even if it spoils the main plot :)
This is a major element for both gameplay and story, and it was the first idea that lead to this game concept. These are actually human explorers coming to your quiet place. The most important thing about them is they live in a completely different space-time scale: they are very tiny and much faster, so you're a giant alien in slow motion for them and they look like high-tech insects to you. That means there will be no possible communication (at least at first) and direct interactions are going to be very limited. You can imagine them building stuff very quickly, and when you try to destroy it they will have time to just remove it and build it again a little further away.

A few other key things about the game world:
- The environment will be a bunch of very small planets, you can walk all around easily and jump from each other
- The initial setting is a regular everyday life as you know it, except it's in space
- You play a space teenager who suddenly gets a lot of responsibility when parents are away although he's pretty lazy
- The main character feels like he's the hero of an epic adventure, he will comment on his own doings
- Listening to music (headphones or something) takes an important part in the story (motivational role, potential communication device)

In the next posts I will share a few sketches I've made when doing some research on alien characters.