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Hey, there's a weird thing that happens when I make the path shorter: Instead of the object going through the path once at the expencted speed, it instead goes around the path multiple times at a speed that's many times what I'd expect. What can I do to fix it?

Hi Fuzzy! I wasn't able to reproduce it. Could  you share a aseprite file sample and your PathAnimator input values which is easy to reproduce this problem? (Please send this data to gasparoken@gmail.com)

I found out that is was caused by the base layer having transparent pixels rather than no pixels aside from the line

Glad to hear you've found the problem! I notice this in the past ("Second thing") (I'll have to detect this possibility).