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Gasparoken

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A member registered Mar 12, 2020 · View creator page →

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Hi Olbap. Each tab which is created, is closed automatically.

When  using scale, large images, and long animations can take some time.
The distortion on small sprites can be considerable.

I hope this helps!

(1 edit)

Hi ImNoki. There are a few things to do to get a correct animation:

1) There must be a single and unbroken stroke in the PATH layer.
2) The stroke must be made with a pixel perfect way.

3) The combination: path length, frame duration and animation duration should be chosen appropriately. Example of a bad choice: frame duration 0.1 seconds, animation duration: 0.5 seconds, path length 100 pixels (this animation will not be good, because it'll be very jittery, around 25 to 25 pixels ).

If the speed of the animated object is too fast, you will need to add image effects such as object shadows or decrease the frame duration.

If you couldn't solve the problem, send me the .aseprite file at gasparoken@gmail.com to analyze the layers.

I hope this helps!

Thanks for your donation! According to your request. Rotation pivot is now available.

Hi PatBanahan. The only way to do that (moving a sprite outside the canvas) is: 

  • Make a bigger canvas
  • Use the path tool in the usual way
  • Before exporting the final animation, adjust the canvas to the desired size.

I hope this helps. And thank you for trying the Path Animator.

Hi! RotAux is an auxiliary Layer, it stores pre-calculated rotated images (the image which walks the path). If you want to modify the PATH and re-animate with the same image layers, RotAux layer can be re-used, and execution time is optimised (because some angles were calculated and located in RotAux). In summary: RotAux is used to optimise execution time, can be deleted if you want. I hope this helps, and thanks for your question.

You're welcome!😄