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(+1)

From the art on the page I can already tell it's improved significantly, and the sounds/music are great!

The first time I played I didn't even know there was a hud. It didn't appear until after I died. This is repeatable, happening 3 out of 3 times I started the game. It's obviously much easier to play with a health bar, and really adds to the tension, but honestly playing without the hud was kind of neat. I just kept on typing without any fear of death. Is that intentional?

Every text prompt after the first had the same block about a utilitarian accessory.

The varied enemy types are fun! The word difficulty curve is great.

The blocking mechanic is really cool, but I don't like to have to backspace the entire word when you miss typing the block. But is that part of the difficulty in a typing game? I don't know. I can't tell if this is a good design choice or a bad one. It would be nice if there was a delete-all key or even if Ctrl+A was allowed, but that's just me. And either way it's not that bad to deal with.

I wish the window for blocking a boss attack was a little bit wider than it is. It seems like the window closes right as the boss "casting" animation starts, instead of when the projectile sparks actually hit the character. Same with the floaty green ghost and his big chain.

But dang I wish I played this last demo day, it's really polished and nice; I can't wait to play more! Keep up the good work!

(+1)

>From the art on the page I can already tell it's improved significantly, and the sounds/music are great!

Thank you!

>The first time I played I didn't even know there was a hud. It didn't appear until after I died. This is repeatable, happening 3 out of 3 times I started the game. It's obviously much easier to play with a health bar, and really adds to the tension, but honestly playing without the hud was kind of neat. I just kept on typing without any fear of death. Is that intentional?

>Every text prompt after the first had the same block about a utilitarian accessory.

I'm aware of these issues, couldn't fix them in time.

>The blocking mechanic is really cool, but I don't like to have to backspace the entire word when you miss typing the block. But is that part of the difficulty in a typing game? I don't know. I can't tell if this is a good design choice or a bad one. It would be nice if there was a delete-all key or even if Ctrl+A was allowed, but that's just me. And either way it's not that bad to deal with.

There's Ctrl+Backspace or a key of your choice in the options menu (DEL by default)