Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.
Normally I start with positive comments and then go into negative. However, I want to switch it here because of an important thing I want to add.
Objects that are already scanned will continue to be picked up by the phone, to the point where it can create confusion with certain parts. I would recommend making it that you have to be in the same physical "room" as the object and have not stopped the ghost tied to it. I would also recommend that when at the circle of ghosts (which is where I first observed the above problem) the phone does something different to inform the player they don't need to scan something.
Now onto the good stuff. I LOVE the drawings in the beginning. They are hilarious and are a fun way to tell story. If you expand on this game, there needs to be more of those. Similarly, the villain at the end and the exchange with them is also funny. These comedic elements help make the game a lot more fun, even when it's trying to scare me.
I am also going to say that I think you and the developer of End the Slend should work together. While your game has a fun mechanic and comedy to it, their game did good with tension in the music and atmosphere. I think the two of you together could make a game that offers a great balance of comedy and tension.
Thanks for playing and for the stream!
Watching a new person play your game is sort of funny. They always find some thing you didn't notice. I had three playtesters, and a bunch of people play the game after the release, and you are the first one to point it out to me, that the phone keeps on locking to the last object. Seeing it right now it seems obvious, and easily fixable!
I pass all the praise of the tutorial graphics to my 2d graphics guy. If you'd like to see more of his (and also mine) work, check out our latest game: https://kkcn.itch.io/i-spent-last-week-dismantling-the-mob It's playable in the browser, so no downloading is required!
As for the general vibe of the game I tried to do less "horror" an more "horror adjacent". Sort of like in the more comedic episodes of the X-files or Jason Pargin novels. From what I've seen in your stream I think I hit it :)
If by any chance you'd like to play something like this one, there is a game that's sort of precursor to "While you sleep...". It's less polished (I made it over just two weekends) but still worth checking out. https://kkcn.itch.io/dick-storm-ghosthunter