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I think there’s a promising game idea here. Although it felt like a glorified RPS because enemy moves were completely unknown, with some extra information you could make it strategic - for example opportunities for peeking at enemy moves. Decent presentation otherwise, like the juicy punch sounds and music.

Yes, along with animations and attack effects, I'm working on redone some UI, maybe I will show some more info on the enemy before fight or during the fight. I need to balance the game a little more as well, as there is stun mechanic whenever head is damaged or lowering damage whenever hands or legs are hurt, but it is not noticable or hardly have impact on the game.