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Really not sure if these have been mentioned before or not, if they did then I apologize, but these are detractors I found while using the engine:

-The ammunition you have on you when you die stays in your inventory when you respawn; if you pick up a pistol with 10 bullets, then die with it, when you respawn and pick it up again you will have 20 bullets

-Enemies can occasionally chase you in their hurt state, this happens by default even when creating them with the in-engine editor. The basic FSM for enemies from the manual is even worse, enemies just keep walking around with idle, attack, and hurt frames instead of properly reacting. I managed to sort of fix the hurt movement by making them default to idle rather than chase upon getting shot, but the rest are still a mystery to me. I understand the states are adjustable and with some work, this could be fixable by the user, but still, tighter, closer to default in-engine behavior from the get-go would be preferable for editing.

I really hope to see these issues resolved, I love this engine so far and these minor issues are the only negatives I can even think of.

FSM manual had some errors on the base states for enemies. Will be fixed in the next version someday. Until then, you can try asking people who made a working one since I can't provide one ATM.

Thank you for the response, I suppose I will do just that. Best of luck with development on the updates, by the way!