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(+1)

gave the demo a go, it was pretty fun! it felt a bit like the opening parts of Daikatana, except good. it also reminded me a bit of Unreal and Chasm: The Rift.

I enjoyed the visual style, it felt like Unreal mixed with Half-Life. The classic painted texture look never gets old to me :)

I got lost navigating the level, maybe an automap would help out with that?

I did run into some technical issues. I have a high refresh rate monitor and the game seems to be capped at 60-ish FPS, which unfortunately looks a bit choppy.

An aesthetic issue I have is that I don't like texture filtering, and there didn't seem to be a way to disable it.

Props on creating your own engine. It's rad!


looking forward to seeing what happens in the future!

I'm glad you liked  it!

.. but I'm afraid 60 is the best I can do (downside of making the own engine) 😔