folks, bagooda wombat flesh seeply? hungrythirsty fzzzzz squanch!!
great little adventure, love me some 1bit/hypercard stuff!!
fun game, i'm horrible at it though. i downloaded the .exe version and accidentally pressed E which entered an editor mode? honestly it was kind of cool and i would love to poke around in the engine. i love sector-based stuff.
the level design/~vibes~ (i dislike using that word) remind me of Marathon, something about the weird abstract shape and limited texture use. it's neat.
gave the demo a go, it was pretty fun! it felt a bit like the opening parts of Daikatana, except good. it also reminded me a bit of Unreal and Chasm: The Rift.
I enjoyed the visual style, it felt like Unreal mixed with Half-Life. The classic painted texture look never gets old to me :)
I got lost navigating the level, maybe an automap would help out with that?
I did run into some technical issues. I have a high refresh rate monitor and the game seems to be capped at 60-ish FPS, which unfortunately looks a bit choppy.
An aesthetic issue I have is that I don't like texture filtering, and there didn't seem to be a way to disable it.
Props on creating your own engine. It's rad!
looking forward to seeing what happens in the future!