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I liked this one! The atmosphere is eerie and creepy. I got spooked with the mime basins. I didn't like the enemies that took a bunch of hits, though. Like the boss or the floating guys who hugged you to death. Once you figure what to do is just rinse and repeat. Like, when you open the bronze door and find 4 of those floating guys, it wasn't really exciting.

I started with the guy who uses bombs, but got killed by a big floating guy who wouldn't stop chasing me. Changed to the marauder, and killed the first boss on the second try. My first strategies were doing hit and runs with axe/sword. I eventually got tired and just spammed sword close to him, which worked to my surprise, because I did more dps and he didn't attack me as much (I guess the sword interrupted most of his attacks?). Stopped playing when I found a bug after I took the flame power up.

I'll list a couple of bugs I think I found: 1. Using a xbox 360 controller, moving the right stick makes the character slowly move at constant speed without any animation. 2. A couple of times I couldn't pass the two barrels at the beginning, I'm not sure why. It worked after I hit the suicide checkpoint though. 3. When I pressed LT, a green and yellow block appeared in front of me (guessing Marauder's shield?), which prevented me from doing anything else, and I couldn't disable it (that was when I quit playing).

Also, some critiques on random shit: 1. The fact that the character starts vibrating when he runs into a wall makes the game look buggy 2. Probably me being a moron, but I didn't associate the suicide thing with a checkpoint, so I didn't use the one that's near the first boss. Maybe a message like 'game saved' would've helped me? 3. The number of potions is a little dark me thinks. 4. Is there any reason why the UI is in the middle of the screen? It looks a little bit out of place to me. 5. On the hugging event of the big floating guy, I spun the joystick around and nothing happened, so I hit all the XABY buttons instead, and that actually freed me. I actually believed that that was the proper way of getting out (and yes, I did use up a potion, but I thought that was a bug). It's dumb in retrospect, but that's what I thought.

But anyway, I did like it. Probably my favorite thing was when I first saw the dungeons and I started exploring them, and carefully approaching the enemies not knowing what they were about. The ambient sound is cool too. Oh, and the starting menus are really pretty.

Sorry for the long coment, I'm hoping to see more updates of this. Good luck, dude!

Good to know about the Xbox controller! I had no dang idea! And yeah, being locked in that first room is intentional, to force you to use that checkpoint (cus you start with 4 hp.) I meant to put a visible wall but couldn't get it in time. I'll change the text to "checkpoint set" or something instead of spawn point so you know what's happening. Jeez, I hadn't experienced that shield bug. Yeah,  LT puts up the shield, but when you let go of LT it should disappear. I'll look into that!

I literally just slapped the hud over there. It used to be fixed on the character's position so I did a rush job just intending to get it out of the way. I'll have the UI placed properly in the next demo, and it's actually going to look different--this is just the placeholder art, including the dark numbers. Using potions while being grabbed/attacked/whatever is actually intentional, because I used to have it disabled and it just wasn't fun to get grabbed with 4hp left and then immediately die. When the grabber grabs you it counts down his grab timer with any key/button press, so that counts all buttons on the controller. But now that you mention it I'm not sure I ever tested the joystick, I'll have to go check.

 I just redid the player movement controller and it was a rush job so the bouncy collisions are the result. Definitely intending on fixing that.

Thanks so much for your in depth critique, it helped a lot! I really appreciate it!