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(2 edits) (+1)

Facing the Queen of Diamonds, in a healing cycle to stall for Starburst. My Treats seems to be having some random variation? It's usually 7, but I'm seeing 6s and 8s sometimes?

And the Queen doesn't call her servants if hit with a Star Burst?

Not sure if Earth Gems should be able to block more hits than their HP allows. I Star Burst-ed, and a 11 HP or so Earth Gem manged to Guard against both its own 36 damage, and the 36 that was going to the Queen.

And somehow I've got two Block symbols when blocking with the Tower Shield?

https://drive.google.com/file/d/13Lo_rjv8V17RRrgsDYDOvGoxbitbeZNe/view?usp=shari...

Lastly, hitting Optimize in the equipment menu didn't properly reset my Medal Points? Thankfully, Clear worked.

I was worried about missing out on Medal Points. Nice that the Bestiary for all the Servants are there even if I didn't see them all! ... Also means I'm not needing to change my current loadout just to add Start Burst! Nice name!

Maybe I *can* get another Defense Focus. Just gotta get all the bounties and the Shiny Gems, lol managing to skip all the Shinies. Servant Bestiary is reaching into an Alternate Universe! And Queen was right! Save Scum cheat! heh. ... If I optimized for Fire and picked the right Options, I could've taken down Queen in 2 Fire II-s! 2 lol!

EDIT: Not thinking I'll see too much use out of Verdant, since the Black Knight blocks soo often, would be better to hold for Star Burst and just block until he attacks. Especially with the speed gear I have.

(2 edits) (+1)

Shoot, Treat somehow got left with that default 20% Variance. That's gonna be another patch later, but for now it's not a HUGE deal.

Star Burst has a lot of weird interactions- it also can't be dodged by most evasion effects! I'm not sure if I ever mentioned this properly, though.

The second Block symbol is the speed boost from your Hasty Hat; I gave all the "On-Block" effects a Block symbol and never really changed them. In the future, I could probably make a special symbol for each one (by which I mean a tiny icon crammed in the corner of a Block icon).

I really should get rid of Optimize. It's a holdover from RPG Maker's defaults, but Ruphand was not designed for it at all as a lot of the gear options at any given moment will be sidegrades rather than upgrades. That'll probably be in the next bugfix patch too. (Clear, of course, can stay.)

Any monster that's "permanently missable"- usually a boss lackey that you're not 100% guaranteed to fight, like the aforementioned Gem Servants- will be automatically added to the Bestiary.

The thing with Guard Down is that it's Instant- it takes only a single tick. If the Black Knight's starting Iron Ball +'s 65% windup, you could quickly Guard Down, throw a Super Pepperflask (or even an elemental Formula if you have Haste items), then duck back behind your shield. Every Drive also raises your Starforce cap by 25, so you can now throw out a bigger Star Burst.

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Yay! Cap increased! ... I had the idea that I could get more Starburst now, since Black Knight has more than me, and I was like, "How he do that?", but I abandoned that idea when it wasn't mentioned when I picked up the Verdant Keystone.

How does The Glittering Gauntlet dialogue change if I didn't rescue Arissa / get the Indigo Keystone? Or is that impossible?

(1 edit) (+1)

It is possible to get the Verdant Keystone before the Indigo Keystone, and dialogue changes accordingly. Basically, it boils down to Brill learning about Star Burst with the first drive. She also won't recognize the gemstones on the walls in the Low Road if she hasn't found a Keystone before.