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(1 edit)

This seems fun and I like what I've been able to experience so far, but I've been trying to figure out how to leave the starting area for over an hour now with zero success, I feel like this could definitely be explained better. As far as I can tell I've revealed every square on the map and killed everything except Magnus

Yeah, I give up. Tried brute force walking through every edge tile on the map and still nothing. Shame, 'cause I was digging it until then. Plz halp.

(1 edit)

Sorry, I probably could have been more clear. The world map consists of multiple region maps connected to each other, but not through the black squares. Unfortunately what you experienced was all that was available in the demo. There are 4 regions (their names change at the top right above minimap when you enter them) and when you leave one, they reload in the background. So essentially in a full version you can travel across the big open world, which feels like a single map.

hahah, that... certainly explains why I couldn't find it, I sure feel smart!

Then the only relevant feedback I could add is that so far it's great and obviously left me wanting more. Controls are very intuitive. The only nitpick I can think of at the moment is perhaps separate the persistent icons (rest, character sheet, crafting) from the context sensitive ones (butcher, drink) in terms of location on the screen. It can be easy to overlook when a new option appears with so many icons clustered together. Great work though, I look forward to seeing more.

Moving the context specific buttons away from the persistent ones is great feedback; it took me a little while to find the context-specific controls. 

I've put it on the list of things to do. Thanks for feedback!