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hahah, that... certainly explains why I couldn't find it, I sure feel smart!

Then the only relevant feedback I could add is that so far it's great and obviously left me wanting more. Controls are very intuitive. The only nitpick I can think of at the moment is perhaps separate the persistent icons (rest, character sheet, crafting) from the context sensitive ones (butcher, drink) in terms of location on the screen. It can be easy to overlook when a new option appears with so many icons clustered together. Great work though, I look forward to seeing more.

Moving the context specific buttons away from the persistent ones is great feedback; it took me a little while to find the context-specific controls. 

I've put it on the list of things to do. Thanks for feedback!