So i ended up in the emergency room with my sick mother in law for about half of my day today(she is ok :) ) ,so i wasnt able to do much, but i still wanted to make an entry tonight before i go to bed.
I've been trying to improve my commenting prowess since in the past ive had trouble looking at old code. All i see is spaghetti and then i always vow to comment my next project but alas i never do haha. All i did today was added a few classes that will eventually build into a not so intricate modular system to upgrade your ship. Trying to keep it as easy,but scale-able as possible.
Basically each ship will have a number of modules that can be installed depending on the ship model and what not. Each module will have a different effect on the ship, like adding abilities like mining,cannons,energy shield,drone deployment, and also will be able to modify certain ship statistics. Maybe you are tired of running out of fuel so fast so you install a module to increase fuel capacity, or even to improve your milage depending on your economic situation and type of ship(on larger ships improving fuel economy is exponentially better than on smaller faster ships which contain less fuel but get more "miles" out of it).
the way ive set it up hopefully it will be possible to set up a bunch of content before the last day of the jam.
I planned at the start to make it possible to include "addons" through lua scripts but it would add another layer of difficulty that im really not sure i could struggle through before the end of the jam.
oh and before i forget, ACHIEVEMENTS!
nothing big but just little things to reward players for playing differently and hopefully promote replays.
no screenshots today but i will be pushing my code right now.