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Thanks for testing it!

Yeah, the AI still only knows how to press random buttons, it's pretty much like playing against me. The difficulty setting only makes the AI push buttons faster, so once you have a move the AI can't deal with, you've basically won. There's a small green P over the victory icon when you win without losing health, but I still haven't looked into some PERFECT or FLAWLESS VICTORY like you'd expect from something like that. I'll also add a little bouncing A to the text box next time, I wasn't sure before whether I wanted to add some animation that plays when you can advance the text, but I see that it's really missing here.

Thanks a lot for the feedback!