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(+1)

I really enjoy the story and art of the game. It is all cohesive and interesting and just works. Same with the way you obtain new abilities. It just all feels very diegetic, which works great. Same with the level design, it felt really enjoyable to traverse and explore. I would really like to explore it further, but just couldn't really. I bounced off the difficulty, especially the spikes. For the first thing you encounter they feel very punishing. Maybe adding some very small difficulty levels that eliminate insta kills and add more health could help.  All in all it were just my personal issues with the gameplay, but if someone can get through the hard parts, they will find a great game.  Good job!

(+1)

Thank you for trying it, and for your kind words.

I will be making some updates after the ratings period to make things slightly less punishing at the beginning of the game. As you know, calibrating difficulty without testers is pretty quixotic. :)