Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

A very clever premise, and sophisticated level design. I love the little "warning" signs that serve as instructions. :D

As others mentioned, there is some inconsistency between different visual assets, e.g. mixing line art with pixel art. That said, the game looks quite good, and the color contrasts are adequate, so it's never hard to tell what is going on. The map is very detailed, too.

A nice variety of challenges and hazards throughout the level.

The problem for me was that I couldn't figure out the most efficient way to possess enemies. I could get it done one way or the other, eventually, but they would often take a bite out of me first. And when I got to the point where you have to possess 4 mice, one after another, I just didn't have enough health to survive the segment...

(+1)

Thanks so much! Appreciate the feedback, the pixel art style was meant to be a placeholder but we were under a crunch to get everything done in time, hence the inconsistency.

Re: possession, that's something we noticed as well and have a patch ready to fix this after the voting period ends. :)

(+1)

So glad to hear it, looking forward to trying this one again.

I'm working on a whole bunch of updates for the post-jam edition also. :)