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I enjoyed the dialogue changes, and the story fitting the mechanics. The slowing down time thing is also really nicely done. I also liked the music, and how it gets more intense as the fight goes on. However, I think the game is definitely really hard, mainly because it's difficult to get any hits on the boss. I think the main problem with the bosses difficulty is that the only time he stops shooting stuff is right after hes moved. This makes it feel a little luck-based on whether he'll move somewhere right next to you and let you get a hit, or move just far away enough so he'll start shooting again when you approach him. I would make it so he shoots, waits a second to let the player get some hits in, and then moves and repeats the cycle. Even though it was too hard for me, I do see a lot of potential in the game. The story is really interesting, and I would love to see it expanded.

I think you're absolutely right, I definitely made the boss too hard, even on the easy difficulty. The way he's currently implemented, his move timer is separate from his attack timer, but I should probably tie them together so there's a clearer window to move in like you said. Thanks for playing and for the feedback!