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thank you!  I was just thinking about how to make Harder Difficulties more rewarding hmm hmm

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Yeah, it seems like all the high runs have calm difficulty,  maybe you could add passive building material collection? another way would be quite difficult in comparison, but you could add items that you have to unlock the ability to get through different means one of which might be playing harder difficulties I guess my final idea would be something associated with the village, like increase building slots, or a certain building you can only unlock through harder modes I'm sure you'll find a better way to go about it, but those are my ideas