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Your game looks really fun and has awesome vibes.

 I do have a question regarding ranged combat. 
The section on attacking says “Ranged weapons roll damage in melee, but only hit if the dice shows a maximum.” 

Does this mean that if an opponent gets within melee range, hitting them with a melee weapon instead would make the hit an automatic success?
And if a ranged weapon deals 2d10, for example, would the dice rolls need to show two 10’s in order to hit an opponent in melee range? 
(Lastly, are we rolling for damage regardless of range to allow for the possibility of rolling a 1 and gaining Wear?)

I appreciate your time and applaud the effort put into this work, I can’t wait to run it.

hey, thanks for your support and looking so deeply into the game! Ok, so this system is based on Into the Odd, and in all games of this type you don’t roll to hit, you hit automatically and just roll damage. However, that damage is reduced by Armour, so roll low and it may all be absorbed. Whenever something has additional dice, you roll both and take the higher number. It’s a way of having higher average damage for particular weapons. For ranged weapons in melee, they mostly miss, but if they do hit, ouch! So yes, in the example you give, the ranged weapon attacker in melee would roll 2d10, and if the higher number was 10, then it hits for that damage. Double 1 and it would gain wear (so unlikely, but possible) 


Hope that helps! I’d love to hear how your sessions go.