Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There isn't better document, sadly.  One of the last things  I was working on before time ran out was some tutorials through Toasts, which you probably saw in the editor.  It does sound like you figured it out in the end.

I agree there's some confusing values in some of the components available to the editor. It's something I want to clean up.  If you look in the 'Trolltown' level, you see a similar bit of confusion happened with the Fireball scroll, which has a range of 3, and a radius of 7(!!), so obviously things aren't clear enough.

I played and beat your level, it's a neat concept, though it took me a minute to figure out what you wanted me to do. Heh.  What was the second key for out of curiosity?

Oh, that second key was just left over from earlier tinkering with the level.  I probably should have deleted it.

One thing I'd suggest in the component editor would be that when you click the revealer it doesn't only show the fields you can edit but it also starts with a line or two of text about what the component does and what you're adjusting in the fields.  That would go a long way to helping level authors help themselves, and I suspect it would be pretty easy to implement.

Anyway, I hope you keep developing this. I love games that have a creative component to them.