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I must say, I am impressed with the level of polish in your game. The menus, pop-ups, screen transitions, and all the other details come together really well, giving the game a great look and feel. I always find myself envious of your ability to make everything look so polished. I usually end up adding these elements last minute when I have some extra time. Can you share your secret?

By the way, the boss fight was great!

One small thing, I would suggest adding keyboard controls for the menu. It would improve the overall user experience.

Thank you for playing and for the compliments. You flatter me. You know how asset flips are like a dirty word, well a lot of my jam games are flips in a way. Since I’m always trying to learn something new with an entry when I find something I like I often end up reusing/tweaking it for another entry. I think there were only a few new SFX in this entry and the boss theme was new (mostly because of the time crunch and I was stressed and just threw something in). But the transition is the same as the one I made for last round and particle stuff is adjusted code to previous stuff. 

I agree wholeheartedly about the menu working without the mouse, but I wasn’t sure how to code it on deadline. I think that’s a major weak-point I should work on. Menus scare me!!