Time is running out, our working rhythm is still slow. We keep focusing on making the level design process as easy as possible. This is why once we finished our custom overlap2d runtime, we started to implement the game mechanics.
Lights will be a key feature and we got it working according to a specific behaviour given by overlap2d parameters. For instance:
Apart from this, we polish some of the existant features, we created a first main character sketch, we implemented the spine animations support and, finally, we invited a material system to the party.
The upcoming days promise high activity!! Stay tuned ;)