Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Started playing the steam release and got up to fallholt, went in the casino to get the summon and ran into two quest breakers. Firstly i played blackjack with the new guy in the casino then played with aeriseth and she just dealt the cards but the blackjack minigame was not starting. I reset from an earlier save, did not talk to the blackjack guy and went straight for her, the minigame started but it was playing the dialougue of the guy from above and even if i won or lost three rounds the game just locks into the combat menu and you are unable to progress

The new update created a bug with the boss fight. I will patch it in the following update.

(2 edits)

Thank you so much for the reply, I know this bug was reported before but I wanted to give a more exact explanation as to what was going wrong, this is because I believe this skill to be one of the most important in your kit, not quite compassionate soul but close, on that note I really think people that choose to kill bianca should get an alternate skill something like:ruthless soul - for 5 turns every time you attack you regenerate a percentage of life. Talking about percentages I believe consumables should be changed to work in this fashion because most of them become useless in the late game. I want to reemphasize that the game works perfectly fine right now and I really adore it but I believe these changes could be interesting   

No problem, I appreciate any bug report, especially when it can provide more context on how to fix an issue. Thankfully I discovered what was wrong and it will be fixed in the next version.

Which consumables in particular are the ones that you’re finding useless in the late game?

(1 edit)

I was mainly thinking about the supply caches with that comment, in the late game even the highest level variant only gives a pittance, I believe they should work like the healing consumables where they refill off of a percentage, but the healing consumables also have the issue of being rendered void by compassionate soul which heals loads and persists, burning a turn to just heal is kinda wasteful when there are already options that do this and more, such as ariseth's paralysis and magna flash's purification. Maybe healing consumables should get a buff such as the life recovery + a 3 turn buff to defense. Also vampirism does too much damage, you get hit by it and you lose half your life bar, I know you become immune to it with lategame gear but that is more of an admittance of how annoying the status effect is to begin with.  I think the best fix for vampirism would be if you took damage from the status the turn after you first got it not immediatly.