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I think this would be entirely counterproductive. For context, I'm the maker of an adult LGBT-tagged game, which also includes Straight, Intersex and Asexual characters and themes (plus a Queer character coming in the next big update). Adding an ever increasing list of letters to the acronym is confusing to many -especially those from outside Western/westernised cultures - and may actively harm the promotion of LGBT games and the issues they raise by abandoning a widely-understood term. Additionally, if the aim is one of inclusion, why stop at LGBTQIA? (especially since the + won't be possible). Won't all the 2-Spirited, Crossdressers, Pansexuals, and all the hundreds of other possible configuration of sexuality and gender want to know why they're not included? I think itch should stay firmly out of the acronym game and stick with LGBT.

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Have you read the previous responses to this? Many folks don't feel included in LGBT. To not include them is harmful to the community as a whole.

There's nothing stopping folks from using LGBT as a tag, just like all tags they are up to the gamedevs to decide, this point was to make LGBTQIA and Queer tags visible to the community as a whole, as they don't even show up in partial searches.

It's impossible to include EVERY gender and sexuality in the specutrums in one acronym, but the closest we have right now is LGBTQIA because it at least attempts to cover as many as possible even under very broad definitions. This isn't counter-productive, there's nothing stopping LGBT from also being visible, especially for games that don't feature anything outside of that, but please don't make an assumption for the community as a whole without listening to their voices. And so far the voices have been in favour of this updating tags to make them visible.

I indeed read the entire thread before responding - that's why I'm aware that not all contributing voices are on board with your suggestion. However, even if I were the only voice in disagreement, I would still make my argument. This is what I believe, and as an LGBT game dev I have a stake in the outcome of the debate. Let's try not to marginalise dissent with appeals to majoritarianism - it rarely leads to a just outcome, and it is an odd position for anyone attempting to represent minorities to take.

Further to that, I made absolutely no assumption for the community as a whole in my reply - I simply represented my own views on the matter, and pointed out that not everyone in the community is coming from the same place. Ironically, your last post makes a number of assertions representing yourself as the voice of the community - which I don't accept.

Returning to the meat of your argument, many folks would also not feel included in LGBTQIA - rendering it an inefficient solution to the problem of inclusion. Another thread would simply start up requesting LGBTQIA2S - then LGBTTQIA2SA - ad infinitum... If all these tags are to become visible searches, they will end up clogging the search system and leading to players missing out on content they might otherwise enjoy. Since each game is only  allowed 10 tags, creators would also be in a bind - they surely won't wish to make all 10 tags variations on the LGBT+ theme, but they won't want to be missed out on each of the individual searches.

LBGT - as the most generally recognised umbrella term - seems to be entirely adequate for the search and tag functions (which are, after about functionality and ease-of-access rather than addressing any questions of inclusion and community). I am, however, somewhat more supportive of a separate Queer tag - owing to its combination of sexual and political orientations.

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Looks like the team here came up with the best compromise. Just make LGBTQIA, LGBT and Queer their own featured tags. :) now everyone can tag in a way that feels right for them without worrying about confusion or being left out. 

In the end this is all I really wanted. I. Just didn't know how their systems worked

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Congrats - looks like you made your case well :) And respect to the itch team for being so responsive to player requests.