Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The plant boss is a big difficulty jump compared to the other enemies in the den. It certainly doesn't help that the rabbit form's gimmick adds a soft time limit, and that you are incentivized to buy a weapon you can't use in there meaning you have less healing items.

True, maybe i will give the partner rabbit another skill for the fight that can reduce Nana's stacks to balance it it more evenly, at least for easy and normal difficulties. Or maybe make guarding in rabbit form reduce the stacks by one or two. I think the secound option seems likea  good idea. I will test that one out and if it works out i will update the downlaod.

That's also true, that could be a bit misleading. Also in most areas that you can't leave is a merchant that sells healing items for cheaper than normals. In this case its a rabbit at the entrance area.

Nana's rabbit guard should probably reduce the stacks by 2 to counteract the passive +1 per turn. As for the whole "buy a weapon or magic" bit, maybe those shops should be locked until after the rabbit den with a few new lines during that part of the tour. Also where is the Kitsune form?

Ex. for the weapon shop: "It's unfortunate you arrived today instead of tomorrow. The shop keep's shipment got delayed and won't be arriving until later. Luckily your non-human forms have natural weapons so that won't be as much of an issue."

Ex. for the magus': "I heard he/she got a bunch of tomes recently, so I doubt he/she will be seeing anyone at the moment. Maybe you should check back after your investigation of the rabbits. For now, I recommend you stock up on herbs and potions instead."

It's already set so that you will only lose 1 stack and don't gain anouther so that you definitly lose one and don't keep the same amount at the end of the turn. That actually sounds like a pretty good idea, i will do that! Kitsune form is more of a passive form, all kitsune skills gained are stored in the normal skill menu where the transfomration skill also is located and can be used by any form. They are more like an universal tool or last resort depending on the situation and playstyle.

I do added the 1 stack reduction when guarding in rabbit form removing the soft time limit. Thanks for giving me the idea. It should make the rabbit form now more viable for longer fights.

(1 edit) (+1)

I tried the fight several times and It took me until level 16 for Nana and 11 for rabbit. I was able to reach the fight at half that level, but then again I did choose hard mode. While I didn't need to reload for more supplies the warning was still nice. Was the restriction lifting just meant to convey that Nana could revert or that it changed something else since I didn't notice anything different about her status. Also, what merchant? There's nobody else in the starting room. At least there is a healing spring I forgot existed for a little bit.

(1 edit)

It's the rabbit in the top left of your screenshot is selling healing items for cheaper than normal but only before you have beaten the boss. Sounds about right for hard mode, easy and normal gives you some higher base stats as well as restricting enemies from using some more powerful or annyoing moves. Yes it was mainly to convey that form change is now possible again, as awell as that the rabbit form is unlocked. Her status didn't changed but nana is now able to learn a few of the rabbit skills for her human form in town. Oh yeah forgot about that too, was just a little help so taht one would at leat be able to fully heal themself and ot soft locking them with a few HP left.

I have a habit of not seeing things. In my defense all the brown made me stop paying attention to the details. Maybe a white rabbit would stand out more.

(1 edit)

True it's kinda hard to spot if you don't paying close attention, i defintily should change the color to make it more noticable^^