Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Played through the first area on hard mode, many things to say.

1: Even with the tutorial the combat system is unintuitive. What do the skill levels do? What does the sign above the enemy's head mean? What do the new stats do? How do statuses work in this game? Why is there a visible turn order that suddenly changes when I finish selecting a move? Does the ultimate bar charge while travelling (It feels like it does but again, no way for me to tell) and where can I find it outside of battle? While the tutorial is effective at conveying the basics, it unnecessarily withholds information that would be very helpful to the player.

2: The enemies in the forest are very imbalanced. Their default attacks only deal around 20 damage but some of the specials can do upwards of 100. The hornets are also capable of stun-locking you and don't even convey you've been stunned. On top of that, most of Nana's attacks aren't very effective (which I believe is intentional, but she is in the zone where it comes off as reasonable to win anyway) with the exception of "Full Claw Charge" which kills everything even at a low level. It doesn't help the imbalance when the ultimate still charges the meter (which also covers up part of the first enemy's health bar due to positioning). Using this and the EXP shards, Nana was over level 20 by the time I left the forest opening. If you don't want players to fight in the first area, make it so that the enemies aren't worth fighting rather than just making them hard to kill.

3: Much of the equipment found in the forest has the wrong name assigned to it when you obtain it from a chest (i.e., small ribbon instead of blue ribbon) and there is nothing that tells the player when they obtain EXP shards. Herbs only restore 50 HP instead of the tooltip's 75. The way to recheck the effects of Nana's form shouldn't be buried in the key items. Odyssey of Gianna (another transformation-heavy game, though this one is 18+) has a dedicated journal for both enemies and status effects/transformations linked to the main screen of the menu making it much easier to find.

Thanks for the feedback first of all. Almost all things will be explained after leaving the forest area. The only thing that won't be explained is what skill levels do, you are right about that, sorry about that. I will add a discription in the tutorial for them as well.  There is an indepth optional tutorial about each status effect after completing the tutorial quest. I just didn't want to overwhelm a new player with dozen of tutorial at once, if you get what i mean. Attacks being ineffective is intentional yes since the story tells you to rather avoid fighting.
The visible turn order display being wrong is not intentional as a well as ultimates, charging the bar and the outdated discription. I will fix those as soon as possible. I also will look into the forest items names! How much did you fight there till you reach 20? I'm very sorry for the inconvienince but I also do think it isn't that inconvienient to just go to the key items to look something up. I would understand that point if you would need go back into a library each time but acceccing information from the item menus seems pretty handy and fast to me.

A big thanks to you for the feedback and finding all these bugs, i will see to get them fixed^^

(1 edit)

I didn't leave the forest but fought every encounter. Just note that transferring my file to the new version (I downloaded the game a few days ago and the new version took a while) made all the enemies respawn for some reason.

Edit: I did not know there were multiple rooms to the forest.

Thats some commitment, respect O.o
Also thats normal, all enemies respawn each time you leave an area and re enter. I also managed to fix the broken turn display, ultimate and the wrong description and name. As well as adding a tutorial for the skill levels. To answeer what they do: damage skills get more power and support skills get shorter cooldowns.

In battle you also can aways look up what the status effects do that are inflicted on you, just press Esc when it's your turn. i will add a hint for taht as well. Hope taht could lift some confusion^^

After i tested it some more i will update the version with the current changes. I hope you still can enjoy the game!