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The game started with Space to go through dialogue, switched to Enter to select cards, then Q to attack.  All of that can be on the Spacebar or Enter.  "End Turn" could also be a selectable button to remove the need for more buttons.  For a turn based menu like this you really just want menu navigation, confirm, and cancel to be the only keys the user needs to press.

yeah i got rid of Q and just made it to enter, made it way more easier. i can make it so that space is to end turn as well and not Z so that way the only buttons will be SPACE and ENTER :)