Thanks! Yes it's my heavily rebalanced Ludum Dare 52 entry, I fixed all the bugs I could find, refactored the code, and added new ideas and all the best suggestions I was given. It's still a simple clicker game but I'm trying to make it the best I can as a fun experiment, because it's a style of game I'm not familiar with at all. Did you take part in the last Ludum Dare too? If so, I'll take a look at your game 😁
About the auto harvest not being visible from the start, I made the decision to hide things you can't yet afford, including the upgrade pages for the other fruits, but the jury's still out on that one. On one hand knowing in advance what you can buy later can help help you plan, but on the other it might be discouraging to notice that a banana tree costs 4000$ while an apple only sells for $1 🤔