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(+1)

This game is really unique, I think the movement is a little too slow and the FOV is very low and could be adjustable, but you got here a game that feels very different than the usual "uh oh spooky ghosts in a dark area!!1" kind of game. Good work!

(+1)

The FOV could have been bigger, and probably would've been if I developed this game more than a week :)

The movement for the other hand was deliberate- I didn't want the player to be able to run away from ghosts easily. The whole Idea was to balance out ghosts being scary, and player being powerful.  The main way I went about this was slowing everything down- you move slower than ghosts and you can be able to fire every two seconds (but the revolver animation hopefully sells it as being caused by the gun being hella powerful).

Thanks for playing!