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(+2)

Pros:

  • Very distinct art style. I liked the end boss in particular
  • I liked the Map/room system. Reminded me of Slay the Spire
  • SFX and Music fit with the art style and aesthetic.


Improvements:

  • I'd recommend adding something that signals whether an enemy is going to attack multiple times in a row or just once.
  • Does money do anything at the moment? If not, you could add a shop system.


Bugs:

  • I noticed that in the move where you run forward before entering the next room, you cannot choose a different door to the one you are in front of. Was this intentional?


Overall, good submission. Well done for making it in 7 days!

(+1)

Thanks for the feedback.  This is very good review.

>> Does money do anything at the moment? If not, you could add a shop system.

At this point in the game there are stores (These are rooms with two coins on the map), just in them if you have money items are bought in any case. If you do not have the right amount of money, then the item is destroyed. We wanted to make the mechanics of the stores more elaborate, but unfortunately there was not enough time.

>> I noticed that in the move where you run forward before entering the next room, you cannot choose a different door to the one you are in front of. Was this intentional?

Yep it’s a bug. Nope, it’s not intentional. We just didn't test the game enough. And when we noticed this bug, the one-week deadline had already passed.