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(5 edits) (+2)

oh no, I'm so sorry to hear you had a bad experience 

Idyll was independently designed, so sadly many of the features you may expect from more commercial games simply weren't feasible

I really adore designing games that feel a little bit delphic and mysterious, but I promise if you keep playing around with it you'll figure things out pretty swiftly ♡

Thank you! I did manage to figure out some things (like how you can only respond to orange bottles).