the servers are currently down, but I promise I'll get them up and running as soon as possible
thank you for your patience ♡
Demi
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Thank you so kindly much for the suggestion, though I'm not certain whether that's something I'm personally interested in
I think there's genuinely something really charming about there being spaces on the internet that allow for occasional motes of human interaction, without pushing for increased engagement
Good morning ♡
I simply wished to murmur over my warmest blush of thanks to all of you who have wandered by and made Idyll your own.
When I first began designing Idyll I never would have believed that you would all give this small space so much love and kindness.
As you may know, Idyll was designed as part of a thesis exploring how the design of our digital social spaces inform our social behaviours and the atmosphere of the communities that emerge there. As part of this study, I'm conducting a small anonymous survey on your experiences in Idyll and how you felt while playing it.
If you're at all interested in participating in the survey, you can access it here 🌻 survey link 🌻
Your honest thoughts and feelings would mean simply the world to me, and I simply can't wait to discover what you think!
Here's to making the internet a kinder space to inhabit, together ♡
otherwise, I can happily recommend downloading the itchio app, which makes playing these kinds of games so much easier!
oh no, I'm so sorry to hear you had a bad experience
Idyll was independently designed, so sadly many of the features you may expect from more commercial games simply weren't feasible
I really adore designing games that feel a little bit delphic and mysterious, but I promise if you keep playing around with it you'll figure things out pretty swiftly ♡
oh, thank you so much for the thoughtful feedback ♡
Idyll is definitely intended as more of a proof-of-concept, so I haven't necessarily taken much time to optimize it.
(Sometimes it's lovely just making something pretty, without necessarily needing to worry about optimization)
I may look into adding a windowed mode this week though, which thankfully shouldn't take too long to implement — thank you so much for the suggestion!
sadly no updates are planned to accommodate that, that was a real shortcoming in how I designed the game. If you keep wandering though, you should eventually find a few spaces where nobody has written any stories yet
this was (in a small sense) my first foray into designing a small social space, and I genuinely didn't imagine how many people would take to it ♡
I'm so sorry to hear so
To be honest mac computers have long been an issue, due to the way the terrain is being generated. It appears to work on most mac computers, including the one I test from, but sadly at this point I'm no longer in a position to verify how playable is for all mac configurations.
I'm so sorry to read this
the servers are located in Sydney, Australia — so some people in Northern Europe have mentioned similar connection timeouts. Sadly at this point I don't have the time to transfer to a more reliable server-base, and the servers are likely to be closed down early next year (they've just gotten too expensive).
However, I will releasing an offline version about then too, containing all the messages people have written since. So hopefully you'll be able to discover all your messages in time ^^
thank you so kindly much ~
in the most simple sense it uses a few perlin noise samples to generate a perlin texture, before applying a gaussian blur (smoothing things out) and separating out the generated perlin texture into nine different textures by averaging out the monochromatic color values (first texture contains all colors valued from 0-0.1, ect)
At this point I'm inclined to believe this may be due to the specific unity version this was built under, since it's only effecting specific devices. I'm not really certain what the solution may currently be sorry, and am unfortunately not really in a position to explore this further at the moment either