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Wow. This was a lot (in a good way!). Some observations:

I loved the feeling of walking through a mansion, looking at clues and talking to suspects. The mansion was nicely detailed: all the rooms you'd want in a mansion, doors everywhere, windows and portraits and plants and furniture to make it feel complete. And I liked the way some clues were incomplete and needed more investigation (in my run, I found some cigarette ashes in a room, and had to separately find the suspect who smoked cigarettes).

The thing I think it needed the most was a map: I had trouble in some places even figuring out where I'd already been, and the note telling me that so-and-so was in the study only helped if I could find the study again!

(The game occasionally lagged--froze up, did nothing, and then woke up a few seconds later--but that might have been my computer and not the game.)

Overall, this is really cool!

Hey, cool, I was working on adding a map when this comment came in!  I still have a few hours until my deadline is up, so I'm putting some final tweaks on the game.  I've uploaded a new version with the map functionality.  It also includes the ability to clear your mind map if you want to start over and removes some debugging scaffolding I was using for testing.

Thanks for playing!