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(+1)

that is pretty absurd lol, yea the way the +% dmg stacks on those will probably need to be addressed 

(+1)

didn't you nerve it once already because of me  or is it just my imagination that it was 5% way back?  good that you made spyglass rare very deserved , allot of fun with the changes and no more 5-7 item fuses for one monster my highest was 5 once I think, the item system removes confusion if you got multiple monster of the same type, my next attempt for a build would be to just stack 5 master sai with one bonebiter or to play around with the cast percent damage increase that should have potential to deal damage

(+1)

i think so, yea. The next change wouldnt affect early game with it, just either cap how much spd difference it can do and probably address how multiple sources of +% dmg work.  ie if you have 100 Str, and get +100% dmg from skim and +50% from finisher currently it does them sequentially so 100 +100%->200 +50%->300, instead of 100 +150% -> 250.  these can really compound quickly, especially since you could stack up multiple finishers etc.

(1 edit) (+1)

Not having them multiply with abilities makes them boring probably, it should be limited I think so I do no stack only master sais?  I know that the effect of the spyglass does not stack tested that last time.  

I played the first version of the game years ago was that even on itch? I remember how I did pyris 999 speed  with 2 or 3 manacost in the infinite continue mode, or endless stacking of para money bonus with zero balancing concerns.  Mudgill was trash in comparsion because the cast animation was too long. 

(+1)

one possible way is make ones from the same type of ability add together ie 3 finishers = +150% but then it would still multiply with other types like Skimander.  This is how spell vortex was updated. the game has  only been out for 1.5 years, dont make me feel old yettt 

I remember watching something that said people are addicted to high numbers. The context was arcade games and pinballs that high numbers feel good, that is why the microsoft pinball on windows had very high numbers later on.