Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

i think so, yea. The next change wouldnt affect early game with it, just either cap how much spd difference it can do and probably address how multiple sources of +% dmg work.  ie if you have 100 Str, and get +100% dmg from skim and +50% from finisher currently it does them sequentially so 100 +100%->200 +50%->300, instead of 100 +150% -> 250.  these can really compound quickly, especially since you could stack up multiple finishers etc.

(1 edit) (+1)

Not having them multiply with abilities makes them boring probably, it should be limited I think so I do no stack only master sais?  I know that the effect of the spyglass does not stack tested that last time.  

I played the first version of the game years ago was that even on itch? I remember how I did pyris 999 speed  with 2 or 3 manacost in the infinite continue mode, or endless stacking of para money bonus with zero balancing concerns.  Mudgill was trash in comparsion because the cast animation was too long. 

(+1)

one possible way is make ones from the same type of ability add together ie 3 finishers = +150% but then it would still multiply with other types like Skimander.  This is how spell vortex was updated. the game has  only been out for 1.5 years, dont make me feel old yettt 

I remember watching something that said people are addicted to high numbers. The context was arcade games and pinballs that high numbers feel good, that is why the microsoft pinball on windows had very high numbers later on.