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However we would need to have access to the necessary components to replicate that custom engine in order to fully test the game

I make my games using a programming language I’ve designed, combined with a compiler and a custom game engine I developed. Currently it’s possible to compile automated builds for Linux, Windows and Android using Github Actions, so someone with programming experience should be able to compile and modify such games from source.

The game devs are welcome to do the additional work if they’d prefer or we do it ourselves.

I understand my case is a bit niche and it might be difficult for a 3rd person to make changes on my projects, given it’s a unique programming language.

Having said that, this seems like an interesting challenge. If such projects are allowed, do let me know. If not, no worries, it’s perfectly understandable :)

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Yes, we would encourage you to submit your pitch for the game design challenge.

We will be able to figure out how best to proceed if you are selected as a Finalist. At that time it might be helpful to share more details about your language, compiler, and engine with us so that we could become familiar with them.

One nice aspect of our game design challenge is that several of the judges are usually professors teaching game design or running their university's game design labs.

Feel free to reach out with any other questions. We look forward to seeing your game pitch -- this year's is an especially challenging challenge!

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Yes, we would encourage you to submit your pitch for the game design challenge.

Sounds excellent, I appreciate it :)

At that time it might be helpful to share more details about your language, compiler, and engine with us so that we could become familiar with them.

The language is called “avdl” and its compiler is open-sourced here: avdl on Github. There are details on how to install it locally on the README file of that page. There are some builds available for some Linux Distros, but those might be a bit out of date currently.

I made an open source game that uses this language, called “Rue” which can be found here: Rue on Github. To compile it, navigate to the game’s root directory from the command line and execute the compiler by typing the following command (assuming “avdl” is installed):

avdl

This should build and output a build ready to use locally in avdl_build.

This game has automated builds using Github Actions, that are created using “avdl” behind the scenes. The most recent build action can be found here: Rue v1.0.1 builds on Github.

The Github actions show the steps to generate a build, I’ll most likely have a similar set up prepared for any new project, so anyone should be able to make amends on the project and have Github re-generate the builds, without having to install “avdl” locally.

This is of course only relevant after the pitch stage. Feel free to reach out if any more information is needed. Looking forward to exploring this challenge :)

Thank you for the information. We will certainly check it out.

Good luck!