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(3 edits)

Please disregard VR for now, the underlying code is different

I'm glad you took my advice and released a BETA version of the game, now here are some new suggestions I came up with after playing the current version over and over again, but of course, this has nothing to do with the BETA version. As well as these suggestions may seem a bit tedious.

1. In the first act, when opening the password door, it is suggested to add a dialog box, which is also a hint and gives the player a reaction time, the subtitle can be like this "! Run! Suggest adding bold red letters.

2. see someone said do not know how to stay away from the cat, thought about it, think we can retain the original CHANGED prompt, while prompted to listen to the cat's voice

Tip: In addition, when the box falls, I also suggest adding a dialog box to remind, this is to take care of have not played CHANGED

3. I want more save space, 3 does not seem to be enough

So, this is what I think about the transformation of Colin interaction, because it's not too important and will aggravate your workload, so I'll put it here

1. after the transformation, I hope the hands are not all in front of the chest, it is best to run in line with Colin's movements, if you want to reflect the surprise of the transformation, you can do a review of the hand movements, and then look down the camera to their bodies, and I do not want to fix the view of the head and body together, after all, sometimes want to see their furry tails (after all, the 3D model you made is not delicate, but great)

2. I would love to see different variations of Colin moving around the game, but it would take a lot of work, so that's just my wish. I know how hard it is to write this story, but I think you can do it.


(1 edit)

I see. Well, all of this is very useful feedback, I will write it down and get working on it when I finish with the transfurs of the OfficeArea! Thank you very much hawkwk!

Do be weary that I am trying my best to understand you by translating your comment, because I don't know the chinese language, hehe, and it's hard for me sometimes to even understand the translation.

So, then, I will add more TIPS, make better transfur animations and designs of it, fix the orientation of the third person camera so the player is able to fully see the 3D monster model, and add more Save space to 100 (I agree, it's not enough, I will put this as high priority and figure out a way to make it to 100 Save slots).

Ah, sorry, I had finished the translation, but something seems to have gone wrong and the display is in Chinese, sorry!

(6 edits) (+1)

Some questions about the BETA version.

The second female latex that judgment space seems to be a little small, I tried several times because I stepped on the ground black latex and could not pass, resulting in my being transformed black latex.

I found a way to get through, but that was only for me, the second room of the office SAVE mechanical advice to move some towards the outside, I tried many times can not successfully SAVE

The black latex judgment point on the ground is indeed a bit large, the second office, around the circle of black latex recommended circle a bit larger, the middle gap is easy to hit the latex

Office bathroom there, luring black latex wolves for a short time, before you go out black latex wolves have wrapped around you and will transform you. I am now stuck there, trying many times to no avail,I succeeded after many attempts, but the time was too short.

No problems with the Wolf King

The degree of completion is already high,anyway, keep up the good work!

TIP: I think after completing the Dragon King, you might want to stop and optimize the front part, the Dragon King is the midpoint of the first half of the 3 endings inside. And the experience is already quite complete.

Looking forward to playing more parts of your game!



(1 edit)

Thank you for the feedback, it truly is a gateway to improving the game!

So, what I am getting mostly here is that the Office area's difficulty balance is somewhat wrong, and needs to be balanced: big Dark Latex Puddles that are hard to go around, Dark Latex Monsters getting you too easily because they leave too little space, Bathroom monsters getting out too quick... I will get my hands working on the balance then, because it is not too much work because it is only modifying some variables that determine the difficulty.

As soon as I consider the Office Area stable and ready for release, I will continue to work towards the Dragon King Boss! (though, is it not a Dragon Queen? It seemed to me that it was a female on the original game...).

And yes, from all the modelling, the code, the balancing, etc., etc. that I've done until now, I might want to optimize, to upgrade,  the game to have better 3D models, sounds, design, etc. when I reach the development of the Dragon Boss.

I am most glad you are enjoying the experience thus far, this project is very hard to develop!

(+1)

From what I know, that one is male.

The author there, there is a small mistake, the music is by"噬子"

not by "狮子",and changed game by “雪之龙”, But that's his Chinese name, his Twitter name is "Dragonsnow"

(2 edits)

Oh so the Dragon Boss might be male... interesting..

Oh, also, thank you so much for the names, I could not replicate the chinese names anywhere, so I had to translate it as close as I could.

It is in chinese because I wanted to preserve the credits from the original game!