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(+1)

I mean the fact that jumping forwards is always the same angle and general distance. I like games with more control in the air

Yes I agree. I owe perhaps some explanation. In prototype we wanted to get as close as possible to such Prince of Persia classics and see how it would play for people nowadays. It has its retro charm but doesn't match up to the style and semi-fluidity of the character.

In the full version we plan to make a modern controller for the main character and leave the classic ones for the possessed creatures.