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The game really lacks optimisation.

1. The loading screen is weird. Fisrt I see is basic black loading screen with a tip and that circle of dots that should be spinning but never actually does, then there's a first frame of the first spawn point (even if I ain't there and never been during a session), then is returns back to the same black screen with the same tip (the dot circle is still frozen). Usually it happens when you move to another location and at battles in overworld.

2. Btw, about battles. seems like the game unloads the map and loads an arena and vise versa  each time you have a battle, instead of having it preloaded somewhere underneathe and teleporting the plaer and enemies there.

3.  There's a strange sequense that make me more confident about the previous issue, After every battle I see how every enemy get rendered then their accesories get rendered and only after that the defeated enemy despawns. Game should despawn the enemy fisrt and then render everyone else. There's no reason to render it after defeat if it's getting despawn after that.

Also, I can't find where to change the color of the chest fluff, but it is not so important.

You can change the Chest Fluff's color in the Chest section of the Character's creation. Just select "Bodyhair" and change the color.

Results aren't that good though.

There is a battle arena that you get moved to. It's sometimes visible in the distance while going through dungeons. In fact, one old bug was that random dungeon generation would sometimes create walls inside the battle arena.