Just asking but does the Catacomb Boss really needs to spawn mobs ?!
Sorry, I may sound like an ingrate because I'm complaining but... I'm dying on loop against the Catacomb Boss (Lvl 12) because I can't deal with the number of mobs spawning as soon as the Boss reaches Half of their health.
The main problem is that I'm forced to spam the Recovery Spell, since each attack I receive sends me in the red whenever I switch from cowardly running to desperate offense... I mean, I know I'm playing a Build Focused on Physical Attacks and Dexterity (A Kubold with 15 in Power and Dexterity and 5 in Magic and Vitality) with no shield (I like Heavy-Melee weapons) but still, it's not fun having to run around the arena to flee the mobs while the Boss spams their range Attacks and the cooldown of Recovery feels like it will take a minute to recharge !
I do realize that the plan for this game is a focus on Multiplayer but the Solo mode definitely needs better adjustments ! At least it needs better than Lowered Defenses for Mobs but Higher Damages !
Sorry again for the complaining, I'm a sore-loser : "If I keep dying despite trying my best, then it's the game's fault for being too hard !" - What I think whenever I can't get passed a Boss...