The only flaw is it doesn't show what direction I'm facing.
Goof_Sosiska
Recent community posts
It's quite anoying when cards do not flip automaticaly and that there's no autosolve.
In Free Cell all cards must be flipped from the beginning.
Spider is very messed up. It's unplayable on the default settings. Setting amount of suits to 2 make all even cards black and odd cards red, that makes it unplayable, cos deck has to be made of the same suit to be solved.
The game really lacks optimisation.
1. The loading screen is weird. Fisrt I see is basic black loading screen with a tip and that circle of dots that should be spinning but never actually does, then there's a first frame of the first spawn point (even if I ain't there and never been during a session), then is returns back to the same black screen with the same tip (the dot circle is still frozen). Usually it happens when you move to another location and at battles in overworld.
2. Btw, about battles. seems like the game unloads the map and loads an arena and vise versa each time you have a battle, instead of having it preloaded somewhere underneathe and teleporting the plaer and enemies there.
3. There's a strange sequense that make me more confident about the previous issue, After every battle I see how every enemy get rendered then their accesories get rendered and only after that the defeated enemy despawns. Game should despawn the enemy fisrt and then render everyone else. There's no reason to render it after defeat if it's getting despawn after that.
Also, I can't find where to change the color of the chest fluff, but it is not so important.
There is a problem: When a girl visits another one, their dialogues are swapped. Because if the initiator is Null, he goes to another room, but when the initiator is someone else it stays in its room and brings someone else.
So you probably should put a bed in Null's room and make all initiators go to rooms of other characters, when they needed.
I hope I didn't confuse you too much.
I hope you somehow thought about a road map.
I mean, did you plan what will you be updating in the game?
For example: new poses, new things to shove up, eatable carrots and cucumbers, new girl(s) (preferably a thicker one), less messy interface, new shop items, noticable working poke tool.
Or maybe soda that gives more air after you shook it.




