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Ok so I looked it up in the manual, I put together a .states file for my 3D object. The placeholder sprite for the 3D object is called mars and i set the IDLE NONE to 1. If I am understanding correctly that should call the 3D object that the placeholder sprite is using? only problem is that It does not seem to be working, thinking I have done something wrong.

image mars 0 1

state IDLE NONE 1

frame 0 0.25 0 0 0 NONE

frame 1 0.25 0 0 0 NONE

frame 2 0.25 0 0 0 NONE

frame 3 0.25 0 0 0 NONE

Um, no? All 3D models should be attached with Models Configurator.

It is, the model is in and working. The documentation says that changing state IDLE NONE 0 to state IDLE NONE 1 will use the 3D model instead of the place holder sprite unless I am mistaken 

> "sets if you want this state to interpolate model frames or not (if you use 3D models)."
Eh?

interpolate model frames to me says it will look at the frames of the 3D model not the sprite.

That's right.