Ok so I looked it up in the manual, I put together a .states file for my 3D object. The placeholder sprite for the 3D object is called mars and i set the IDLE NONE to 1. If I am understanding correctly that should call the 3D object that the placeholder sprite is using? only problem is that It does not seem to be working, thinking I have done something wrong.
image mars 0 1
state IDLE NONE 1
frame 0 0.25 0 0 0 NONE
frame 1 0.25 0 0 0 NONE
frame 2 0.25 0 0 0 NONE
frame 3 0.25 0 0 0 NONE